bluedev interactive robot role avatars These six digital role avatars use a licensed full-body Unitree G1 humanoid CAD silhouette with original bluedev studio, color, optical-sensor and avatar gesture modifications. All six roles share one browser model with distinct brand-colored shells and poses. They represent software-agent roles, not photographs of employees, robot manufacturing claims or autonomous work logs. G1 silhouette mesh source: Unitree Robotics, unitree_mujoco. Pinned commit: 1eb6642e3f3fdfb7fb13a9794fd6a2dd93ea0e7d https://github.com/unitreerobotics/unitree_mujoco/tree/1eb6642e3f3fdfb7fb13a9794fd6a2dd93ea0e7d BSD-3-Clause license, retained verbatim in licenses/UNITREE-BSD-3-Clause.txt. Historical, unused Reachy 2 portrait asset source: Pollen Robotics. Pinned commit: bbf3e1c3dd3cc7a211887a3690686920260f2017 https://github.com/pollen-robotics/reachy2_mujoco_assets/tree/bbf3e1c3dd3cc7a211887a3690686920260f2017 Apache-2.0 license, retained verbatim in licenses/REACHY2-Apache-2.0.txt. Active G1 modifications: image textures and the separate upstream logo mesh omitted; original physical sensor inserts and source-linked studio finishes retained; all twelve original hip, knee, ankle and foot CAD meshes restored; browser meshes simplified in memory, normalized to height 2 with +Z front and Y up, and PBR shell material named for role coloring. Real 29-DOF CAD joint frames and ranges are retained. A separate bluedev avatar head pivot permits small conversational gestures; it is an artist modification and does not represent a physical neck joint on the G1 robot. Historical source branding (3 October 2026): the preserved g1-full.glb and original radar.png, link.png, echo.png, twin.png, flow.png and atlas.png include a bluedev Relay monogram as extruded vector geometry on a graphite plaque, parented to the torso. Its archived input is tools/robot-team/source/relay-mark-20261003.svg, SHA256 61e70fdec790343fff3a19655ba84a85a204305d6b4730f8b9080b14d02889b8. Those unchanged original posters are physical Blender Cycles source renders. Current website branding (8 October 2026): lib/brand/robot-mark.ts replaces only that historical insert after loading. It constructs the exact two closed cubic contours from lib/brand/identity.ts, rotates them forward -90 degrees, fits them uniformly inside the original insert's bounds, and extrudes separate paper and blue arms. The original parent, transform, physical thickness, plaque, anatomy, joints and source GLB bytes remain intact. This is physical runtime mesh geometry, not a decal, HTML overlay or baked texture. The six current *-identity16.png posters are new Three.js browser renders of that same runtime derivative, with role poses and PBR lighting. They are not Cycles renders. Render/source evidence is recorded in design/site-identity-16/research/robot-runtime. The delivered GLBs contain no human images, external resources, stage geometry, cameras or prerecorded animation. Live rendering and pointer interaction are provided by the website. Both historical and current poster derivatives show the whole figure, both hands, legs and feet, with actual rendered geometry and floor shadows. Their respective render engines and source hashes are documented above and in their metadata. The original upstream license texts must accompany redistribution of these derived assets. The models and screenshots retain their own attribution; bluedev colors do not imply a relationship with either upstream organization.